This is a tentative syllabus. There will be much more reading material posted as the course proceeds. Slides, handouts, and updates will be available through the course web page.
Week of | Tue | Thu |
Aug 30 | Course overview / History of animation
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Forward kinematics: ASF and AMC files
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Sept 6 | Splines and interpolation
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Euler angles vs. quaternions
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Sept 13 | Blending curves and shapes: research examples I | Blending curves and shapes: research examples II |
Sept 20 | Inverse kinematics / Controlling character pose
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More IK
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Sept 27 | Motion capture intro / lab visit Meet in mocap lab: WeH 1334
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Motion editing |
Oct 4 | Motion style: what is style?
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NO CLASS Jeffrey Katzenberg, Dreamworks -- 2:30pm McConomy
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Oct 11 | Physics primer and rigid body simulation
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Collision and contact
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Oct 18 | Cloth simulation
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Natural phenomena
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Oct 25 | More natural phenomena | Brainstorming for final projects
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Nov 1 | Motion Textures | Dynamic simulation for games and ragdoll physics
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Nov 8 | Motion control: beyond ragdolls
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Optimization of motion: What do people optimize?
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Nov 15 | Class cancelled
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Muscles and meshes: filling out the skeleton
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Nov 22 | AI / planning (Manfred) | THANKSGIVING (no class)
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Nov 29 | Crowds (Manfred) and Facial Animation
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Animation pipeline / Principles of animation
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Dec 6 | Perception of motion
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Help session for final projects
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Dec 12 (Monday) | Final Project Presentations 5:30--8:30 (WeH 8427) | --- |