This is a tentative syllabus. Updates will be posted to the course web page.
||Intro / Rig handles for motion representation
||Rig handles for motion representation
Ting Ting Wu,
Character Rigs for Motion Exaggeration,
Master's Thesis, CMU, 2006
||Statistical approaches to representing motion
Ren et al. (paper in preparation for ToG)
Mueller and Roeder,
Motion Templates for Automatic Classification and Retrieval of Motion Capture Data, (paper)
|Statistical approaches to representing motion
Liu and McMillan,
Segment-Based Human Motion Compression,
Compression of Motion Capture Databases,
Reitsma and Pollard (paper in preparation for ToG)
Ikemoto, Arikan, and Forsyth,
Quick Motion Transitions with Cached Multi-way Blends,
Berkeley Tech Report 2006.
Note: Alla's defense is Tuesday
Alla Safonova thesis (interpolation chapter)
Shin and Oh,
Fat Graphs: Constructing Interactively but Continuously Controllable Characters,
Heck and Gleicher,
Parametric Motion Graphs,
SCA poster 2006.
Note: Liu's defense is Thursday
||Skeletons from Motion Capture Data
Ehrig et al.,
A survey of formal methods for determining the centre of rotation of ball joints,
J. Biomech. (in press).
Chang and Pollard,
Constrained least-squares optimization for robust estimation of center of rotation,
J. Biomech. (in press).
Camomilla et al.,
An optimized protocol for hip joint centre determination using the functional method,
J. Biomech. 2006.
|Skeletons from Motion Capture Data
Chang papers in review and in preparation
||Musculoskeletal Models (Pedram Afshar)
Pedram Afshar's thesis
Albrecht et al.,
Construction and Animation of Anatomically Based Human Hand Models,
Sifakis et al.,
Simulating Speech with a Physics-Based Facial Muscle Model,
||Intro to Lagrangian dynamics
||Physically based motion adaptation
Adnan Sulejmanpašić and Jovan Popović,
Adaptation of Performed Ballistic Motion,
ACM Transactions on Graphics. 2005.
||Intro to Featherstone dynamics
||What physics constraints can be computed efficiently?
Anthony C. Fang and Nancy S. Pollard,
Efficient synthesis of physically valid human motion,
Advanced Character Physics,
Game Developer's Conference 2001.
Practical Physics for Articulated Characters,
Game Developer's Conference 2004.
Chris Twigg thesis proposal
NSH 3305, 9:30am
|Priority Based Control of Physical Tasks
Abe and Popovic,
Interactive Animation of Dynamic Manipulation,
||Multi-Character Spacetime Optimization
Liu, Hertzmann, and Popovic,
Composition of Complex Optimal Multi-Character Motions,
|Simulation and Control of Deformable Objects
Kondo et al.,
Directable Animation of Elastic Objects,
Galoppo et al.,
Fast Simulation of Deformable Bodies in Contact,
||Optimization and the adjoint method
Treuille et al.,
Fluid Control using the Adjoint Method,
|Optimization and the adjoint method
Wojtan et al.,
Control of Complex Particle Systems Using the Adjoint Method,
Junggon Kim paper in preparation