Game0 is an warm-up on the basic asset pipeline and APIs we'll be using in the class.
Spend no more than two hours on this portion of the assignment.
Beginning with a fork of the design document template, create a design document for a single-screen, single-player game that is controlled using the keyboard and displayed using simple mesh sprites. The game should be of similar complexity to the default design.
A design document should clearly describe the gameplay of your proposed game, starting with a statement of what is interesting about the game, and containing storyboards of crucial game moments. A design document is not a specification -- it can leave some things unsaid -- but it should give a clear idea of how the game works, including goals, controls, and win/loss conditions.
Turn in your design document by e-mailing Jim and Steven a link to a github-hosted git repository. The e-mail subject line should begin with "game0-design:". Note that, in the future, we will use AFS for this process.
Specific tasks:
export-meshes.py
script to export vertex colors along with positions and normals. (It is a requirement for this game that you use vertex-colored meshes exported from a blender file; if your chosen design provides assets in a different format, you will need to import them into blender and add vertex colors.)README.md
to document your project; replace screenshot.png
with a screenshot of your game.Approved Design Documents:
NOTE: "*" == expected difficulty of implementation; "R!" == only raster assets provided, you'll need to find/make 3D models
Turn in your game0 by e-mailing Jim and Steven a link to a github-hosted git repository. The e-mail subject line should begin with "game0:". Note that, in the future, we will use AFS for this process.
All games that compile, use vertex-colored meshes exported by a working export-meshes.py, are playable (implement their design document), and contain no game-breaking bugs will receive full credit. Games that are extraordinary may receive extra credit.