Many categories of objects, such as human faces, can be naturally viewed as a composition of several different layers. For example, a bearded face with glasses can be decomposed into three layers: a layer for glasses, a layer for the beard and a layer for other permanent facial features. While modeling such a face with a linear subspace model could be very difficult, layer separation allows for easy modeling and modification of some certain structures while leaving others unchanged. In this paper, we present a method for automatic layer extraction and its applications to face synthesis and editing. Layers are automatically extracted by utilizing the differences between subspaces and modeled separately. We show that our method can be used for tasks such beard removal (virtual shaving), beard synthesis, and beard transfer, among others.
|Minh Hoai Nguyen, Jean-François Lalonde, Alexei A. Efros and Fernando de la Torre. Image-based Shaving, Computer Graphics Forum Journal (Eurographics 2008), 27(2), p. 627-635, 2008. [PDF] [BibTeX]|
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Acknowledgements and Funding
This research is supported by:
- NSF CCF-0541230
- NSF CAREER IIS-0546547