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java.lang.Object
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+--javax.media.j3d.SceneGraphObject
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+--javax.media.j3d.NodeComponent
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+--javax.media.j3d.Geometry
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+--javax.media.j3d.GeometryArray
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+--javax.media.j3d.LineArray
The LineArray object draws the array of vertices as individual line segments. Each pair of vertices defines a line to be drawn.
| Fields inherited from class javax.media.j3d.GeometryArray |
ALLOW_COLOR_READ,
ALLOW_COLOR_WRITE,
ALLOW_COORDINATE_READ,
ALLOW_COORDINATE_WRITE,
ALLOW_COUNT_READ,
ALLOW_FORMAT_READ,
ALLOW_NORMAL_READ,
ALLOW_NORMAL_WRITE,
ALLOW_TEXCOORD_READ,
ALLOW_TEXCOORD_WRITE,
COLOR_3,
COLOR_4,
COORDINATES,
NORMALS,
TEXTURE_COORDINATE_2,
TEXTURE_COORDINATE_3 |
| Fields inherited from class javax.media.j3d.Geometry |
ALLOW_INTERSECT |
| Constructor Summary | |
LineArray(int vertexCount,
int vertexFormat)
Constructs an empty LineArray object with the specified number of vertices, and vertex format. |
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| Method Summary | |
NodeComponent |
cloneNodeComponent()
Creates a new LineArray object. |
void |
duplicateNodeComponent(NodeComponent originalNodeComponent)
Copies the information found in originalNodeComponent to
the current node. |
| Methods inherited from class javax.media.j3d.NodeComponent |
getDuplicateOnCloneTree,
setDuplicateOnCloneTree |
| Methods inherited from class javax.media.j3d.SceneGraphObject |
clearCapability,
duplicateSceneGraphObject,
getCapability,
getUserData,
isCompiled,
isLive,
setCapability,
setUserData |
| Methods inherited from class java.lang.Object |
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
| Constructor Detail |
public LineArray(int vertexCount,
int vertexFormat)
vertexCount - the number of vertex elements in this arrayvertexFormat - a mask indicating which components are
present in each vertex. This is specified as one or more
individual flags that are bitwise "OR"ed together to describe
the per-vertex data.
The flags include: COORDINATES, to signal the inclusion of
vertex positions--always present; NORMALS, to signal
the inclusion of per vertex normals; one of COLOR_3,
COLOR_4, to signal the inclusion of per vertex
colors (without or with color information); and one of
TEXTURE_COORDINATE_2 or TEXTURE_COORDINATE_3, to signal the
inclusion of per-vertex texture coordinates 2D or 3D.| Method Detail |
public NodeComponent cloneNodeComponent()
duplicateNode method.Node.duplicateNode(javax.media.j3d.Node, boolean),
Node.cloneTree(),
NodeComponent.setDuplicateOnCloneTree(boolean)public void duplicateNodeComponent(NodeComponent originalNodeComponent)
originalNodeComponent to
the current node. This routine is called as part of the
cloneNodeComponent operation.originalNodeComponent - the node to duplicate.Node.cloneTree(),
Node.cloneNode(boolean),
NodeComponent.cloneNodeComponent(),
NodeComponent.setDuplicateOnCloneTree(boolean)
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