In Maya help these paths will be useful
Additional paths in Maya help that apply to this lesson for more advanced users:
Handouts: See the blackboard system under course documents.
For this project you will have to render your files out and create a movie. You can preview your frames in fcheck. Below are instructions for rendering so that your images will play back correctly. When you are looking at your files be sure to have the playback set to '30fps realtime', rather than 'play every frame', while working on your animation. Otherwise your animations will end up playing back too fast.
To render frames for viewing in fcheck:
1) Go to the "Render Global Settings" Window (Window->Rendering Editors->Render Globals)
2) Go to the "Image File Output" tab (should be open already) and verify/Change the following settings:
File Name Prefix: (not set; using filename)
Frame/Animation Ext: name.###.ext
Image Format: Maya image format (iff) or tif. Alternatively you can also save frames as pngs which can be imported in Premiere to create the movie.
Frame Padding should be set as follows:
If you have 1-9 frames in your animation - Frame Padding = 1
If you have 10-99 frames in your animation - Frame Padding = 2
If you have 100-999 frames in your animation - Frame Padding = 3
If you have 1000-9999 frames in your animation - Frame Padding = 4
(etc.)
3) Go to the "Resolution" tab (should be open already) and goto the
"Presets" pulldown and select "1280x720" (HD720).
4) Set any other settings, such as quality, etc. Then goto the "Rendering" menu set and select Render->Batch Render.
5) Test your frames in fcheck to make sure that you are happy with the speed of your animation.
6) Then create a movie from your frames for viewing in class using the instructions presented in class. The .iff file format can be converted into .tiff or other file format by using imgcvt, a program which is a Maya software tool. For example,
C:> imgcvt -d 1 200 1 image.@@@.iff image.@@@.tif
converts image.001.iff -- image.200.iff to image.001.tif -- image.200.tif.
Each student will pitch a story. You will need to create 5-10 essential storyboard images. You may use any software (or pencil and paper) to create them. The first image should be a title card and include the name of the person who made it. Come to class prepared to pitch your story.
There is a storyboard folder in the class afs space for your completed storyboard projects (/afs/cs.cmu.edu/academic/class/15465-s12/storyboard). Name your file firstname_lastname.ppt.
After the initial pitch storyboards will be narrowed and students will be partnered to develop the ideas further.
Create a fully articulated character model of your own design and animate it using a skeleton and IK output to rendered images and then a movie. Your character should convey personality through his/her/its gait in 150 to 300 frames.
For assistance the LEARNING AUTODESK MAYA text book has tutorials:
for building skeletons and skinning pp 229 - 259
for animating using IK and trax editor pp. 275 -331
For assistance from online tutorials:
Go to Maya help
In the Search box type "Walking"
Under
Animation, Character Setup, and Deformers
Select
43. Examples: Working with full body IK
There are three examples in this exercise for humanlike body movement
Handouts: See the blackboard system under course documents.
Create a short animation (150-300 frames) that focuses on a technical element. That technical element could be one of those included with Maya complete: fluid, fur, cloth, or hair. Alternatively, it could be implementing new functionality in C++ such as a grouping behavior, experimenting with motion capture data, or programmable shaders. You should discuss your 3rd assignment with your group and see if you can use it as a way to test out a potential method for creating a technical element for your group's animation.
Maya Complete is available in both clusters with the various special packages for Maya 2008. Code written in Maya Learning Edition (the free version) can be ported to Maya Complete and Unlimited (this is not true for Maya binaries and other files).
The final projects will incorporate technical elements. We will collect ideas for elements of the animations that might be enhanced in this way throughout the semester. Here is a preliminary list:
The keys are different under linux than under windows. You can fix some
of these problems by following the instructions here:
go to help/library menu in maya
click installing/linux
go to User notes
go to Linux desktop configuration
follow the instructions from there
We have set up a prefs file to give you most of the menus normally present under windows when you log in to linux. To set this up:
You can also write to
/afs/cs.cmu.edu/academic/class/15465-s12-users/
to do that, you need to execute the command:
aklog cs.cmu.edu
first.
Here are instructions for how to access the afs disk space from the Mac cluster (for editing and making movies).