Game3 challenges you to create a game that requires a fancy shading technique (either an interesting surface appearance or shadow rendering) to enable gameplay.
Spend no more than two hours on this portion of the assignment.
Beginning with a fork of the design document template, create a design document for a fancy-shading-requiring game. The game should be of similar complexity to the default design.
A design document should clearly describe the gameplay of your proposed game, starting with a statement of what is interesting about the game, and containing storyboards of crucial game moments. A design document is not a specification -- it can leave some things unsaid -- but it should give a clear idea of how the game works, including goals, controls, and win/loss conditions.
Turn in your design document by e-mailing Jim and Steven a link to a github-hosted git repository. The e-mail subject line should begin with "game3-design:". We have given up on using AFS for this process.
Specific tasks:
README.md
to document your project; replace screenshot.png
with a screenshot of your game.Approved Design Documents:
NOTE: "*" == expected difficulty of implementation
Turn in your game3 by e-mailing Jim and Steven a link to a github-hosted git repository. The e-mail subject line should begin with "game3:".
All games that compile, communicate with their server; are playable (implement their design document); and contain no game-breaking bugs will receive full credit. Games that are extraordinary may receive extra credit.