Musical Bloom

by: Shi Johnson-Bey (ishmaelj)

A clone of the simple simon game, but cubes will play sounds and "illuminate" using a bloom shader.

Players have to copy the sequence of cube illuminations previously played by the computer. If they, get it right, then the sequence is expanded by one value. If not then game over.

Gameplay

Keyboard keys are mapped to the different cubes pictured on the screen. After the game plays a sequence of sounds, the player repeats the pattern back by pressing the keys that correspond to the correct cubes. This process repeats until the player loses.

Assets

No assets provided since models are simple geometric meshes.