
Near-Regular Texture Analysis and Manipulation

People
Abstract
A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multi-modal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity.
- Paper (PDF; 4.7MB)
Citation
Yanxi Liu, Wen-Chieh Lin, and James H. Hays. Near-Regular Texture Analysis and Manipulation. ACM Transactions on Graphics (SIGGRAPH 2004), 23(3), August 2004.
Movies

- Siggraph movie (Quicktime, MP4; 65MB)
- Siggraph movie (AVI, DivX 5.11; 105MB)
User Interface

- User Interface Demonstration (Quicktime, MP4; 13MB)
Results
Click on the images for larger versions.Funding
This research is supported in part by:
- NSF IIS-0099597