Final Project
Due Dates:
March 6, in class: Final Project Pitches
March 27: Written Proposal Submission
March 10: Final Project Checkpoint
May 1: Project and Report Submission
Grade Value: 40%
Overview:
In this assignment, you can work individually or in a group of 2-3 to implement a project you are interested in. This project should be related to some aspect of technical animation. You can choose from the topics covered in our class, or you can find other animation related topics which have appeared in SIGGRAPH or the SCA conference. We will provide you with some project ideas at the end of this handout.
Deadlines:
- March 6: Every group will pitch to the class one or more potential projects for further discussion and feedback.
- March 27: Written proposal submission DUE.
- April 10: Every group should schedule an appointment with me to give an update on final project progress. You are expected to show some initial results (e.g., a very simplified example) at that time.
- May 1: Final report and animations due. In class final project presentations.
Submission Guidelines:
All the project submissions should be submitted to one member's directory at
/afs/cs.cmu.edu/academic/class/15464-s17-users/andrewid/Final
or
/afs/cs.cmu.edu/academic/class/15664-s17-users/andrewid/Final
You should submit your written documents, slides and project according to the corresponding deadlines.
Proposal Your proposal should be a written document of approximately 2-3 pages, and should contain the following sections:
- Problem statement / goals: What is the overall idea of the project? What do you hope to achieve? Why is it interesting?
- Approach: What will your system do? What are the inputs and outputs? How will each part of the system work? You may want to start with a system block diagram and then include short sections describing each piece of the system.
- Resources: What resources are already available to you? Will you use motion capture data or off-the-shelf models? Will you use code from the web? What must you create or write yourself?
- Demos: How will you show off your system?
- Timeline: Break down the steps for completing your project and give approximate times. What will you be able to show along the way? Please plan for early demos that can show partial progress in case you get stuck at some point in the project.
Final Report:
- Your final report can be an updated version of the proposal. It should be a document of approximately 4-10 pages.
- You should correct and expand the technical section of the proposal and describe the algorithms you actually use in your project.
- Present some results (plots, tables, screen shots, images, videos...)
- Describe pros and cons of the system.
- State the problems you encountered and how you solved them.
- Tell us what else you would do or what would you do differently if you had time.
Final Project Ideas:
Extend one of the regular class projects to create effects that you didn't have time for the first time around.
Scale down any SIGGRAPH paper or Symposium on Computer Animation (SCA) paper that has to do with animation. You can access the papers from the ACM digital library.
Implement a scaled down version of Igarashi's spatial keyframing paper for interactive animation based on keyframed character poses.
Other sketch-based interfaces for controlling animation: create a gesture-based interface for sketching motion -- see
Thorne, Burke, and van de Panne's Motion Doodles project .
You can create interactive animations of more general drawings as well! Check out the technique in Ngo et al's SIGGRAPH 2000 paper and see this class project for some ideas.
You might find the ODE simulation engine useful for physics-based animation projects.
Dig into L-systems and figure out how to animate realistic plant development.
Write a simple fluid simulator based on this Foster and Metaxas paper on fluidsor extend the simulator provided in this Stam paper on fluid dynamics for games
Simulate water by scaling down Enright et al's Animation and Rendering of Complex Water Surfaces paper.
Implement deformable body simulation based on Irving et al's Invertible Finite Elements For Robust Simulation of Large Deformation paper.
Simulate flocks using the Boids model.
Experiment with, analyze, and/or extend this state of the art adaptive cloth simulator.
In this attached file is a list of other references that you may find interesting to explore.
Here are some other references that may be useful:Keyframing references, Puppetry references, Motion Capture references, and Simulation references.
More to come as we continue through the course...