Here is where you will find detailed documentation of our progress and process work.
This section includes each iteration of our animatic, models sheets and documentation of the various technical experiments and tests that we have been performing.
NOTE: We had to make some last minute changes in order to compensate for the unexpected difficulty of adapting
paintstroke grass onto such a large scale. Though we completed a number of tests showing mastery of grass dynamics on
a small scale, when it came time to render, it simply was not an option anymore. Thinking quickly, we opted instead, to replace
the evironment with that of a sandy, desert-like climate. We adapted our textures and sounds to reflect this.
Unfortunately, we have no official production stills at the moment, for the new texture maps, but the results can instead be seen
in the final product itself, available on the main page.

Enjoy!