15-465 and 60-414 Administrative Information for Spring 2012
Place and Time:
Monday and Wednesday from 1:30 to 4:20
303 CFA for the inital meetings.
Instructors:
James Duesing
Jessica Hodgins
- Email:
jkh@cs.cmu.edu
- Office: Smith Hall 231
- Phone: x8-6795
- Office Hours: following class or by appointment
Teaching Assistants:
Online Resources
The class web page is at
http://graphics.cs.cmu.edu/courses/AAT/aat_s12
This is the primary online source for information about the
course, including assignments, lecture notes, and administrative
details.
The blackboard site is available here.
It will have email lists for the groups to use as well as materials for some of the assignments.
There will be /afs space for your assignments and projects:
/afs/cs.cmu.edu/academic/class/15465-s12-users
/afs/cs.cmu.edu/academic/class/15465-s12-users/
Prerequisites
-
for 60-414 -- 60-110: Electronic Media Studio I
-
or permission of the instructors
Software
-
25 licenses of Maya Unlimited 2012 in GHC 3000, 5201, and 5205 running on Linux boxes.
GHC 5201 and 5205 will sometimes be reserved but 3000 should always be available.
Maya Unlimited includes fluid effects, cloth, fur, and match moving software.Maya Unlimited 2012 is also in CFA 317 running on Windows boxes. For most class assignments we expect you will need to do the majority of the class work in the clusters.
- You can download the 30 day free trial of Maya from here. As a student you can download the Personal Learning Edition of Maya by selecting student in the drop down list. Note: this version will NOT be adequate for most class assignments and we expect that you will need to do the majority of the class work in the clusters. Maya files cannot be moved from the PLE to the regular versions of Maya. The learning edition might be useful for debugging your scripts and programs and learning the interface.
Optional Texts (available from amazon and elsewhere)
-
pdf files for the first two assignments are available on the blackboard site.
-
Introducing Maya 2012
Publisher: Sybex; Pap/Cdr edition (May 3, 2011)
ISBN-10: 0470900210
ISBN-13: 978-0470900215
-
Mastering Maya 2012
Publisher: Sybex; Pap/DVD edition (August 2, 2011)
ISBN-10: 0470919779
ISBN-13: 978-0470919774
-
Complete Maya Programming: An Extensive Guide to MEL and C++ API
Publisher: Morgan Kaufmann (December 19, 2002)
ISBN: 1558608354
-
Maya Plug-In Power
Publisher: Charles River Media; 1 edition (April 28, 2008
ISBN-10: 158450530
ISBN-13: 978-1584505303
-
MEL Scripting for Maya Animators, Second Edition
Publisher: Morgan Kaufmann; 2 edition (July 18, 2005)
ISBN-10: 0120887932
ISBN-13: 978-0120887934
-
Inspired 3D Short Film Production
by Jeremy Cantor, Pepe Valencia
Publisher: Course Technology PTR; 1 edition (June 10, 2004)
Thomson Course Technology
ISBN: 1592001173
Other Texts and Sources
Maya Video Tutorials
Basic Polygon Modeling:
Build a Character with Clean Geometry:
Blend shapes:
Deformers:
Basic Rigging:
Reverse Foot Rig:
Eye Rig
Paint Skin Weights:
Mapping
Basic mapping:
UV mapping in maya for beginners
Maya UV unwrap (unfold) mini tutorial
Maya 2011Unfolding Uv Mapps Parts 1, 2 and 3
Lighting:
Camera:
Rendering Animation:
Mental Ray Rendering
Advanced Modeling
Grading Information
Grading for the class will be split up as follows:
- Class Attendance 12%
- Three Individual Assignments 11% each
- Storyboard Pitch 5%
- Project Webpage 7%
- Final project 43%
- animatic 8%
- models 5%
- April 13th crit 8%
- final presentation 22%
Attendance will be graded as follows:
Class attendance is mandatory. You are required to sign the attendance sheet at each class. Each
missed class will cause you to lose 1/3rd of the class attendance score (4% of the final grade).
Three absences will result in a final grade that is one letter grade lower.
Assignments and Projects
There will be two kinds of assignments: individual assignments at the
start of the semester and a final project. The individual assignments will be
completed by each student, the final project will be completed in teams
of about eight students.
All assignments will be turned in as movies. The final project will begin
as a storyboard, morph into an animatic and gradually become a complete animation
with fully rendered frames and audio.
Grading on programming assignments is based the ambitiousness of what you
attempted and the quality of the result. We will spend class time
critiquing the animations and assignments. The notion of a critique may
be unfamilar to some in the class. See the supplemental readings above for
an introduction to the concept.
Late policy
Assignments should be turned in on
the day they are due by midnight. We will look at the time stamp on your
files to verify that they were turned in on time.
Late days: A total of three late days may be taken during the semester
on the individual assignments. The flexibility provided
by those late days is intended to get you through the time where
all your classes just happen to have assignments due on the same day.
If you absolutely need an extension beyond those three days, contact
the instructors.
Jessica Hodgins