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Physical Simulation for Computer Animation Assignment 1 Computer Science Department Entertainment Technology Center Carnegie Mellon University |
INSTRUCTOR: Adam Bargteil (Office hours:
By appointment, NSH 4229)
WEB PAGE: http://graphics.cs.cmu.edu/courses/15-869/
WIKI: http://graphics.cs.cmu.edu/courses/15-869/wiki
This assignment is intentionally vague and open-ended to allow you to be
creative. Particle systems are a simple and
powerful tool for creating interesting motion and visual effects. The goal
of this assignement is to experiment (I expect you to spend 2-3 days on this)
with particle systems to see what you
can do. Think of it as a challenge to produce a video thats cooler than
the other students. The end product here is not the code you write, but
the video (roughly 1-2 minutes, feel free to go longer
if you've got something really cool, but don't bore me)
you generate (and also the 1-2 page write up describing what you
did/learned). Definitely plan to spend some time tweaking the parameters
to generate an interesting video.
For the simple video I generated, most
of my time was spent tweaking parameters.
You must implement a basic particle system. Your particle system must
contain particles. These particles can be mass-less or, better yet, they
can have mass. The particles must react to something
(like bouncing off a plane). The basic particle system I posted on the
wiki does this. You must do something more. What that something more is,
is totally up to you.
Some suggestions: