Physical Simulation for Computer Animation|
Computer Science Department
Entertainment Technology Center
Carnegie Mellon University
INSTRUCTOR: Adam Bargteil (Office hours:
By appointment, NSH 4229)
WEB PAGE: http://graphics.cs.cmu.edu/courses/15-869/
This assignment is intentionally vague and open-ended to allow you to be creative. Particle systems are a simple and powerful tool for creating interesting motion and visual effects. The goal of this assignement is to experiment (I expect you to spend 2-3 days on this) with particle systems to see what you can do. Think of it as a challenge to produce a video thats cooler than the other students. The end product here is not the code you write, but the video (roughly 1-2 minutes, feel free to go longer if you've got something really cool, but don't bore me) you generate (and also the 1-2 page write up describing what you did/learned). Definitely plan to spend some time tweaking the parameters to generate an interesting video. For the simple video I generated, most of my time was spent tweaking parameters.
You must implement a basic particle system. Your particle system must contain particles. These particles can be mass-less or, better yet, they can have mass. The particles must react to something (like bouncing off a plane). The basic particle system I posted on the wiki does this. You must do something more. What that something more is, is totally up to you.