| 
 | Physical Simulation for Computer Animation Assignment 1 Computer Science Department Entertainment Technology Center Carnegie Mellon University | 
INSTRUCTOR: Adam Bargteil (Office hours: 
By appointment, NSH 4229)
 WEB PAGE: http://graphics.cs.cmu.edu/courses/15-869/
 WIKI: http://graphics.cs.cmu.edu/courses/15-869/wiki
This assignment is intentionally vague and open-ended to allow you to be 
creative.  Particle systems are a simple and 
powerful tool for creating interesting motion and visual effects.  The goal
of this assignement is to experiment (I expect you to spend 2-3 days on this)
with particle systems to see what you
can do.  Think of it as a challenge to produce a video thats cooler than
the other students.  The end product here is not the code you write, but 
the video (roughly 1-2 minutes, feel free to go longer 
if you've got something really cool, but don't bore me) 
you generate (and also the 1-2 page write up describing what you
did/learned).  Definitely plan to spend some time tweaking the parameters
to generate an interesting video.
For the simple video I generated, most
of my time was spent tweaking parameters.
You must implement a basic particle system.  Your particle system must
contain particles.  These particles can be mass-less or, better yet, they
can have mass.  The particles must react to something 
(like bouncing off a plane).   The basic particle system I posted on the
wiki does this.  You must do something more.  What that something more is,
is totally up to you.  
Some suggestions: