Game3: Require Sound
Game3 adds a runtime for sound to the game2 base code and asks you to use (and -- if you need to -- modify) it to get familiar with adding sounds to a game.
Your goal is to start with a fork of the game3 base code and develop a new game which requires sound to play well.
Special note: no credit given for "fly around to find the location of the sound" games. It's too close to the base code.
I say "requires sound to play well" because I want to include games -- like rhythm games -- that can be played (poorly) without sound.
You must make sounds (and other assets) for your game yourself. You can, for example, record them with a voice-memos app on your phone or synthesize them with your own code or others'.
What You Need To Do
- [1pt] Tell me what you are making (due 10pm, Friday, September 15th) -- use this google form.
- [2pt] Turn in what you made (due before class, Thursday, September 21st) -- use this google form.
(More on game scoring.)
How To Do It
The challenge of this assignment is understanding the sound code I've given you and using it to actually build a game.
- Fork the base3 code as a starting point.
- Read the
Sound
header and source to understand how the really basic sound system in the base code works. - Read/run the PlayMode code to see how one might use
Sound
in conjunction with aScene
. - Actually implement a game (the starter code is a graphical/audio demo).
- To make a game, you'll need some assets. Make 'em yourself!
- Fill in the missing sections in
README.md
to document your project; replacescreenshot.png
with a screenshot of your game. (The base code is already set up to capture a screenshot whenever you press thePrintScreen
key.) - Turn in the game using the form linked above.
The official inspirational song of game3 is "I Think I Like That Sound" by Kid Whatever. (ITG was a great game.)