Game2 is our first 3D game, and a warm-up on using Scene
to load and manage 3D objects.
Your goal is to start with a fork of the game2 base code and develop a new game which uses a Scene with animated transformations.
Animation of transformations may be automatic or under player control. They may be of a hierarchy (e.g. a robot arm) or simply of the scene's camera. Remember, however, that your game will still need a goal; a snow globe is not a game. Note, also, that there is no pre-supplied physics or collision detection code! (But feel free to use, with credit, any collision code you may find in previous years' base code.)
Remember that our Resources section has links to places to get various 3D assets. If you include assets that you did not create, be sure that this use is compatible with the license of the assets, and record where you got them in your README.md.
The challenge of this assignment is making the leap into 3D and getting familiar with the asset pipeline we have in place.
Scene
header and source to understand how Scene works.README.md
to document your project; replace screenshot.png
with a screenshot of your game. (The base code is already set up to capture a screenshot whenever you press the PrintScreen
key.)The official inspirational song of game2 is "Tessellate" by alt-J. (FWIW, I don't agree with the comments on this rather heavy-handed video; I think the video is saying that philosophers were the culture-makers of their day.)