Game0 is an warm-up to get you used to our base code and how small game assignments work.
Your goal is to start with a fork of the game0 base code and develop a new game that isn't pong.
Answer roll call with a no-more-than-two-sentence summary of what you are making. A good structure for this is to establish a reference point and then say why your game is new. (E.g., "I'm going to make a snake-eats-apples game, but with gravity.")
Place a check-out of your game repository into the your turn-in folder on AFS (see below).
Real-world programming tasks rarely come with specifications, especially in the world of games. And the choices you make in your game design can really influence how much work you'll be doing in the game code. We have design roll call to make sure you are thinking about this. You roll-call design is non-binding -- the game you turn in does not need to match it.
For this assignment you should first get the base code working on your system, and then modify it to implement your new game. More detailed steps:
README.md
to document your project; replace screenshot.png
with a screenshot of your game./afs/cs.cmu.edu/academic/class/15466-f19/game0/ANDREWID/turn_in
.