Another Infinite Night at the Orbital Phone Bank

by: Jim McCann (jmccann)

Take and make phone calls on a space platform.

You play as an astronaut staffing an orbital phone bank. You view the world from a first-person perspective. As phones ring, you walk over to them (along topsy-turvy, no-up-direction paths) and answer them. Some callers just want to know you are there, while others ask you to make outgoing calls on different phones.

Gameplay

The game starts with the player at the center of the main platform. The player can use the mouse to look around, the wasd keys to move, and the space key to activate a phone. The player's goal is to answer phone calls and follow their instructions to earn 10 merits. Failing to answer ringing phones or follow the instructions they give results in strikes, of which the player is allowed only three.

Phone calls come in on one of the five phones in the game (three around the main platform, one on the bottom of the main platform, and one out that the end of a twisty path). When a phone is getting a call it produces a ringing sound and it blinks (color gets brighter and darker).

Phone Instructions Activating a ringing phone plays one of these instructions:

Activating a phone that isn't ringing shows a menu of things to say. The player navigates the menu with the wasd keys and selects with space.

If there is a pending instruction and the player selects the correct thing for this instruction, then another phone instruction (as per above) is triggered -- either resulting in +1 merit or pointing to another phone to call out on.

If an incorrect phone or word is selected, a dial tone sound is played and the player receives a strike.

The number of strikes and merits are shown with icons in the corners of the display. The game ends with a "congratulations" message when the player has collected 10 merits, or a "you lose" message if the player has collected 3 strikes.

Assets

3D models: phone-bank.blend (Scene on layer 1, Walk Mesh on layer 3)

Sounds: (TBD)