Title: Ultimate Blob Tag
Designer: Jordan Tick
This is the ideal human body. You may not like it, but this is what peak performance looks like.
(it's only black and white to act as a binary mask so you choose whatever colors you want by processing in the shader. Pure black is skin, pure white is shirt/hair color.)
You'll have to create an interesting ground plane yourself! In this version of tag, you can choose to be either the tagger or the taggee.
It would also be nice to add in some simple AIs.
If you get tagged, you become a tagger. Game ends when everyone has been tagged. Your score is a mixture of how long you stayed untagged plus how many people you tagged while a tagger.
- Taggers can only tag with their hands, but they can tag any part of the player.
- Taggers should all have the same hair/shirt color. Which means, if you get tagged, you will switch colors.
- Taggers can press space bar to rotate their hands to the front of their body. When space is released, the hands naturally fall back to their side
- It might look nice if the players ran with a sort of bobbing motion. Also, players should have velocity and acceleration for smooth movement
- Use whatever keys you want to allow the player to move along the ground plane
- You must not go out of bounds!
- Collisions between players must cause them to stop and bounce backwards
- The camera should be parented to the head of who you are playing as (third person probably best)
Here's the blender file