ZOOM

ZOOM, a game created in OpenGL/SDL/nest/ODE along with some classes I wrote.

Goal

The goal of this game was to create a physics based game which was fun and novel.

Method

I researched ODE and created a set of classes which I could use with my game. I modified some of my other classes like Camera to follow a physics Object too.

Novelty

This is a game where the movement upwards is based on what you collect and not the press of a button. Also, there is a choice of when to collect to reach the highest score.

Results

This game was a result of learning to use ODE and getting it integrated in my system. It was aimed to be a fun physics game with a small novelty in movement. The game is fun but the concept of movement with a collectible has been done before though not in many games and espescially physics based games. I realised that integrating a new system is hard sometimes and that I should have spent more time on it in the first couple of days. I think physics is a great tool to reduce a lot of work in making a game look realistic. But it is a hard system to be in total control of. Also, deciding to use Physics should be an early decision in the game design process. I would also like to note that I made this game in a fairly short amount of time (around 2 days).