The Dark Side of the Moon

The Dark Side of the Moon, the game 3 assignment by Paul T. Rubritz.

Goal

I wanted to make a game where a renegade thief would be sought after by a security guard who has access to various cameras in a closed location. The thief tries to run around hiding, but gets busted when the security guard spots him.

Method

When I started this game, I intended on having it take place in a complex building, with numerous cameras that the security guard would have to switch through in order to eventually spot the thief. However, due to time constraints, I ended up simplifying this idea to having the thief be running around trying to hide on THE MOON.

I started out this game by revisiting some of my old Computer Graphics projects and extracting bits of code to make 3d objects appear on the screen. Then, I made a simple menu that the player will see upon loading the game. The menu is supposed to be a representation of a security control panel, with different buttons to click on to view different cameras. When a player clicks on one of the camera views, the screen transitions to a view of the moon from that camera. The goal of the security guard is to look through the cameras until he spots the thief (who will then be apprehended).

Novelty

Taking on the role of a security guard monitoring cameras to catch a thief can be pretty fun.

Results

My resulting game pleases me well enough. Given more time, I would have been able to follow through with my original idea, but that'll happen when you only have a week to make a game during the school year. The visuals of the game are pretty simple, again something that could have been better if I had more time and less work for my other classes. I'm really pleased with the game mechanic of using the control panel to switch camera views. I originally thought of this idea with a picture of a security guard looking at a huge panel of screens in mind, and even though I couldn't realize that idea completely, my game captured it enough to amuse me.