Sound Bots Sound Bots is a game created with OpenGL/SDK/nest (Jim's code) + some libraries written by me to emphasize sound as an important part of a game. Goal - I wanted to create a game where without using the sounds the game would be impossibly hard to play. Method - I researched the OpenAL library and started writing some of my own classes which I could import into my game. - I had earlier created a Sprite class so I refined that and created a new Shooter2D class to aid in this game. - I also made a Menu system and an Audio library which uses OpenAL Novelty - I think this game proves that 'aiming' can be done just as well with sounds. This is something new which I feel games haven't done so much of. - In Sound Bots, if you follow the sound and link it to your aim you will find it really easy to judge how to hit your target but if you try and guess it its really hard. Results - The game Sound Bots is a fun two player game on the computer. It is very simple in nature and experiments with aiming with the help of sound rather than a visual trigger. - Yes, it achieves my goal. - Starting out with a concrete simple idea worked really well. Experimenting with OpenAL rather than going for SDL_mixer may not have been a wise choice. - I would have loved to improve graphics on this game and also add some gameplay elements like movement of the player's position or powerups?..Multiplayer?