Sound Barrier

Sound Barrier, a game for the sound assignment by Dmitry Portnoy, with code help from the SDL docs, a creative-commons licensed sound file from freesound.org, and creative-commons lincensed song from ccmixter.org.

Instructions

Use arrowkeys to move through the maze and reach the green square. You are the yellow circle. Pick up orange and red powerups to see the map for a few seconds. Red powerups will also transport you back to the beginning of the maze. Press z to cheat and see the whole map.

Goal

I wanted to create a game whre the player relied heavily on sound to get him around the maze. (1-2 sentences.)

Method

I initially created a regular maze and then added the features that make the game unique. At first, I wanted to randomly generate a new maze each time, but decided it would be too hard to generate a good one. Once I had all the basic gameplay elements, I went through several iterations of tweaking the timing on the powerups and changing the rate at which the music volume changes.

Novelty

The game gives feedback about the player's progress using sound instead of visuals.

Results

The game achieves my goal for the the most part. It is fairly fun and also not too difficult. Since there is only one level, the replay value is very low. The powerups make the game more interesting, but also reduce the role of sound since it's probably possible to beat the game just by picking up powerups very fast.