Simon Says

Simon Says, a game for the sound-based assignment by Karen Liu.

Goal

I wanted to make a sound-based memory game that de-emphasized the role of visual memory.

Method

The game is very similar to other memory games in which the player repeats a growing sequence chosen by the computer. However, this game includes a hard mode which does not give any visual cues when demonstrating the computer's choices. The game also randomly swaps two choices at the beginning of each round, so it is more difficult to rely on memory of spatial locations.

Novelty

The game is like an ordinary memory game except for the emphasis on sound (in hard mode) and the random swapping (in medium and hard modes).

Results

This game would probably be more fun with lots more sounds. As it is, hearing the frog croak repeatedly is kind of annoying. But I think the general framework does a good job of attempting to confuse the player. With more sounds, it might also be a good idea to implement several swaps per round.

Directions

Press the key corresponding to the label under the sound played by the computer. If on easy or medium mode, the icon will also flash green when the computer plays the sound. Each round, the computer will replay the sequence from the prior round as well as one additional sound.

Credits