MyGame

I wanted to make a game which scaled with you and got harder or easier for you.

Goal

I wanted to create a game which got to a point where the game would be just as hard as you could possibly handle. By making misses slow the balls down and correct clicks make the balls go faster, the game will get harder and easier based on your abilities.

Method

My game is a mouse game where you attempt to click on the ball of the same color as your cursor. The field is a box with 6 bouncing balls, each of a different color (Yellow, Blue, Green, Red, White, and Purple). Initially your cursor is set to a random color. The purpose is to see how fast you can get the balls to move around the screen. You can make them go faster by clicking on the same ball as your mouse is. You can slow the balls down by clicking in the null space (aka missing the balls completely). Lastly, for an extra twist, you can change the color of all the balls and your cursor by clicking on a circle of the wrong color.

Novelty

The novelty here is a game which you can play for ever, and it will get harder and easier as you get better. This allows for a fun game which does not get boring or too difficult at the same time.

Results

Overall, the game achieves this goal. I was able to play for an extended period of time and the game seemed to allow for a good equilibrium at which it was just hard enough to be fun. I enjoyed that you don't get frustrated because if you're missing a lot, it slows down for you (and if you get really frustrated you can make the balls stop completely). I wish I would have been able to have this game be custom tailored to you more through other varying states. I was hoping to do something with the color changing and maybe different properties to the balls movements or bouncing abilities.