Network Racers is a game which was aimed to be a networked real time racing game where 2 users can join and race each other.
To create a real time racing game with a client server architecture.
I researched client server architecture and used libev for creating the server with classes to handle multiple clients and used select calls on the client end to connect to the server
I wanted to create it such that any client can connect to the game at any point and race.
I got a client server program working where multiple clients can connect at any point to an existing game of >2 players.
I have realised coding a real time game is hard! as you need to keep track of a lot of things at every frame and there are a lot of cases where there can be blocked situations and lag.
I created a good expandable structure for the architecture and did some good parsing of messages sent from client - server.
I kind of got stuck in getting the client server architecture to work for a long time since I didn't want to strip off Jim's code but really understand it. It was worth it I feel, since I have a really good understanding of it now.