Journey to Marshmallowland

Journey is a game written by Jon Miller with help from Zeyang Li, featuring some commonly available images and sounds, some of which I edited ( image 1, image 2, image 3, sound 1, sound 2, sound 3, ).

Goal

I wanted to make a game that incorporated sound in a way that had never been done before. Though listening for differently sounding walls in order to determine a weak point has been around for years, I don't know of a game where hitting the wall at any point will produce a unique sound based on its weak point's location.

Method

I decided to make the player able to tap the wall at any point to listen to the pitch. The farther away from the weak point the player is, the lower the pitch of the sound he hears. I made the player get a single chance to knock down the wall so that he must listen to determine the weak point rather than using trial and error.

Novelty

The novelty of the game lies in its 'dynamic sound generation,' which varies the sound of the wall based on the location you tap it.

Results

It took me a long time to set up the audio, and still a bug remains which will sometimes replay the tapping sound repeatedly. Another bug exists where, if a different program, such as firefox, is using sound, the game will not run. Furthermore, I did not have time to make this into a real game, and there is only one gameplay element. Thus the 'game' lasts for approximately ten seconds at the most. Lateral movement, though possible, serves no purpose, although in future iterations, it might. However, I did accomplish what I set out to accomplish, and for that I am pleased.