Inversion

Sound Bots is a game created with OpenGL/SDK/nest (Jim's code) + some libraries written by me to give a different perspective to using camera's in gameplay.

Goal

- I wanted to create a game where the movement pattern changes with the camera.

Method

- I started modifying code to make sure I made this game 3D.

- Wrote a Character3D, Camera and Timer class which are all easily expandable.

- Tried out the concept of inverted cameras and it seemed simple yet fun.

Novelty

- I think this game explores a new look at racing game cameras.

- It is fun to see how even a little inversion confuses players.

Results

- The game was a short fun simulation of a race with a timer based inverted cameras.

- I implemented this game with very simple OpenGL graphics since I spent a lot of time writing the helper classes for 3D stuff so that it was generalized and reusable.

- I was hoping to explore loading .obj models with animations. I learnt loading .obj files in Graphics but didn't have time to implement it, which would have been a nice polish touch. Also, I did not add any cool textures.