Grandma's Walk

Grandma's Walk is a game designed by Tom Lewkowitz using some starting code based on Jim McCann's nest and kitten loss code. It also uses certain images found on the web: ( one, two, three, four, five, six, seven, eight, nine ).

Goal

I wanted to design a game centered around a grandmother's eating habits. They would avoid the diabetic's worst nightmare of sugary foods and try to move their grandmother towards prunes.

Method

I figured the easiest way to create a game centered around my goal was to have a picture of a grandma and have it slowly follow the user's mouse. The user would of course need to be a certain distance away from the grandmother picture to add a level of difficulty. Randomly placed on the board were pictures of cookies and pictures of prunes. The object was to feed (have the picture of grandma touch the picture of food) all the prunes to the grandmother without eating too many cookies (or else she would die of diabetic shock).

Novelty

Since the board is created randomly, the user must find the most approiate path of eating prunes that minimizes the amount of cookies. It is not a simple avoid the bad, eat the good. It is more of a question of minimizing the bad in the desired path and then using the controls of avoid this path.

Results

The accomplished the goal of writing my first game using SDL and OpenGL. I feel like the game initilization could have been much more elegant than random placings of food items. Sometimes the game could be very very very easy, but somtimes mathematically impossible to win. I am fan of the change in grandma's expression as she eats more cookies and her increased speed as she eats more prunes, but overall the game can improve dramatically in the future.