Drunk 'nd Go

Drunk 'nd Go, a game to create drunk experience.

Goal

The goal of this game is to simulate impact to cerebella of alcohol.

Method

Basically, I want to randomize the users' control to create an unhappy experience. However, if users' input is totally random, nobody will play it at all. So the most difficult part is how to create a seemingly controllable situation, which, in fact, is totally out of users' control.

Novelty

The player will always lose.

Results

The keep changing rectangular somehow represents the dizzy feeling after you are drunk and the death scence gives player a shock.