Blind Frogger

Blind Frogger is exactly like Frogger in the sense that the goal of the game is to cross to the other side. Unlike Frogger, in Blind Frogger you attempt to cross the road blind. To make the game a little bit easier, there is a graphical component that tells you where you are and where the roads are. This compromise is actually okay because even if you were really blind, you should be able to figure out where the road starts/ends and it isn't a large leap to remember where you are based on where you moved. This game features an engine sound from the interweb: one, .

Goal

I've always wondered how hard it would be to cross the road blind based on the sound of the approaching car (with doppler shift et al).

Method

I used OpenAL in order to get 3d sound and doppler shifting.

Novelty

As far as I know, there are no games out there where you attempt to cross something based on sound alone.

Results

The resulting game does seem to fulfill my goals of trying to get getting a feel of crossing the street blind. It is actually pretty interesting because instead of looking for a visual pattern to decide when to cross, you use an audio pattern to try to figure out when it is safe to cross.