The Saliency of Anomalies in Animated Human Characters
Jessica HodginsSophie JoergCarol SullivanSang Il ParkMoshe Mahler
ACM Transactions on Applied Perception (2010)
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{Virtual characters are much in demand for animated movies, games, and other applications. Rapid advances in performance capture and advanced rendering techniques have allowed the movie industry in particular to create characters that appear very human-like. However, with these new capabilities has come the realization that such characters are yet not One possible hypothesis is that these virtual humans fall into Uncanny , where the s emotional response is repulsion or rejection, rather than the empathy or emotional engagement that their creators had hoped for. To explore these issues, we created three animated vignettes of an arguing couple with detailed motion for the face, eyes, hair, and body. In a set of perceptual experiments, we explore the relative importance of different anomalies using two different methods: a questionnaire to determine the emotional response to the full-length vignettes, with and without facial motion and audio; and a 2AFC (two alternative forced choice) task to compare the performance of a in short clips (extracts from the vignettes) depicting a range of different facial and body anomalies. We found that the facial anomalies are particularly salient, even when very significant body animation anomalies are present.

Jessica Hodgins, Sophie Joerg, Carol Sullivan, Sang Il Park, Moshe Mahler (2010). The Saliency of Anomalies in Animated Human Characters. ACM Transactions on Applied Perception.

@article{ Hodgins:2010,
author = "Jessica Hodgins and Sophie Joerg and Carol Sullivan and Sang Il Park and Moshe Mahler",
title = "The Saliency of Anomalies in Animated Human Characters",
year = "2010",
journal = "ACM Transactions on Applied Perception",
},
}