Animating Explosions
Gary D. YngveJames F. O'BrienJessica K. Hodgins
Proceedings of ACM SIGGRAPH 2000 (2000)

In this paper, we introduce techniques for animating explosions and their effects. The primary effect of an explosion is a disturbance that causes a shock wave to propagate through the surrounding medium. The disturbance determines the behavior of nearly all other secondary effects seen in explosion. We simulate the propagation of an explosion through the surrounding air using a computational fluid dynamics model based on the equations for compressible, viscous flow. To model the numerically stable formation of shocks along blast wave fronts, we employ an integration method that can handle steep pressure gradients without introducing inappropriate damping. The system includes two-way coupling between solid objects and surrounding fluid. Using this technique, we can generate a variety of effects including shaped explosive charges, a projectile propelled from a chamber by an explosion, and objects damaged by a blast. With appropriate rendering techniques, our explosion model can be used to create such visual effects as fireballs, dust clouds, and the refraction of light caused by a blast wave.

Gary D. Yngve, James F. O'Brien, Jessica K. Hodgins (2000). Animating Explosions. Proceedings of ACM SIGGRAPH 2000, 29--36.

author = {Gary D. Yngve and James F. O'Brien and Jessica K. Hodgins},
title = {Animating Explosions},
year = "2000",
month = jul,
booktitle = "Proceedings of ACM SIGGRAPH 2000",
pages = "29--36",