Near-optimal Character Animation with Continuous Control
Adrien Treuille, Yongjoon Lee, Zoran Popović
ACM Transactions on Graphics (SIGGRAPH 2007) (2007)
teaser

We present a new model for real-time character animation with multidimensional, interactive control. The underlying motion engine is data-driven, enables rapid transitions, and automatically enforces foot-skate constraints without inverse kinematics. On top of this motion space, our algorithm learns approximately optimal controllers which use a compact basis representation to guide the system through multidimensional state-goal spaces. These controllers enable real-time character animation that fluidly responds to changing user directives and environmental constraints.

Adrien Treuille, Yongjoon Lee, Zoran Popović (2007). Near-optimal Character Animation with Continuous Control. ACM Transactions on Graphics (SIGGRAPH 2007), 26(3).

@article{ Treuille:2007:Characters,
author = "Adrien Treuille and Yongjoon Lee and Zoran Popovi\'{c}",
title = "Near-optimal Character Animation with Continuous Control",
year = "2007",
month = aug,
journal = "ACM Transactions on Graphics (SIGGRAPH 2007)",
volume = "26",
number = "3",
links = {http://grail.cs.washington.edu/projects/graph-optimal-control/},
}